| Five Reasons
Gamecube Will Outpower PS2
During the Nuremberg Tog
Fair, Axel Herr, the managing director of sales and marketing for Nintendo
of Europe, dropped a bombshell on Nintendo fans. He said, "In terms of
graphics, we came up with extremely fast chip architecture that, according
to our technicians, will be 33% above the projected performance data of
the PlayStation2. That's easily twice as fast as the Dreamcast." He continued
to say that the Dolphin will indeed make its end of year 2000 release date.For
reasons of uncontrollable advocacy, our fellow editor Dan Egger posted
a story yesterday covering the announcement on Sony Radar, where he then
proceeded to list five reasons why the Dolphin will, in fact, not be more
powerful than the PlayStation2.
We love ya, Dan, but we
Nintendo guys gotta set the record straight.
Nintendo Has Never Disappointed
Okay, so Nintendo released
the Virtual Boy. But that one minor catastrophe aside, Nintendo has never,
in its long and glorious career, ever released a subpar or imperfect product.
Granted, some systems have had problems, but each time Nintendo has launched
a system, it's made jaws drop and risen to critical acclaim within days.
The Nintendo Entertainment System reinvigorated the home gaming market.
The Super Nintendo made jaws drop and pocketbooks empty. The Game Boy,
a 10-year-old product, is still going strong. And just about every gaming
junkie in the world was swept away by Super Mario 64 -- a title many still
call the greatest video game ever made. There's no doubt about it -- Nintendo
will live up to the hype surrounding the Dolphin system.
Dolphin's Superior Technology
The IBM Gekko processor
is a 400MHz CPU running with .18 micron copper circuit technology. No one
seems to be talking much about the .18 micron copper technology, but it's
really rather revolutionary. Computer chips have, for the past 30 years,
used aluminum to connect all the transistors in a computer chip. However,
as chips get smaller and faster, aluminum just doesn't cut it anymore --
it conducts electricity more slowly and is more difficult to work with
in very small quantities. However, copper is a much better conductor --
electrons can pass through it much faster than through the same amount
of aluminum. Unfortunately, copper has a tendency to interact with silicon
(the main component of most chips) and can cause problems -- at sizes like
those in modern computer chips, even a few stray atoms can short out a
chip. IBM recently (in 1997) discovered a way to successfully use copper
wiring in its computer chips, and the end result is a smaller, faster and
even cheaper (it costs about 20-30% less to manufacture a copper-based
chip) chip. It even draws (and loses) less power than traditional computer
chips. For more information on IBM's copper technology, click here.
So the processor will be
much, much faster than the PS2's. As Dan pointed out, however, speed is
measured by the console user in graphics processing, not necessarily number
crunching. In this case, the PS2's "Graphics Synthesizer" graphics chip
has a clock speed of 150MHz and promises to push about 20 million polygons
per second. ArtX, a graphics engineering company, is designing a special
graphics chip for the Dolphin. While the polygon transfer rate is one of
the many facts we don't really know about the chip, we do know that it
runs at a 200MHz clock speed.
The real kicker, however,
comes with MoSys' 1T-SRAM technology used on the graphics chip's memory.
Here's a quick lesson in memory: RAM (Random Access Memory) is composed
of a bunch of tiny capacitors. Capacitors can hold an electric charge.
As most of you know, computers communicate in binary form -- ones and zeros.
Therefore, a computer stores information in RAM by charging a capacitor
(making it a one) or leaving it uncharged (a zero). However, we're talking
tiny capacitors here, so the ones that are charged lose their charge very
quickly. With DRAM (Dynamic RAM), these capacitors are continually refreshed
so the charge isn't lost. This means, however, that while it's cheaper
to do it this way, and thus the RAM can be more dense (which means more
storage in a single chip), it runs pretty slowly because of the constant
refresh.
On the other hand, SRAM
(Static RAM) uses a clever collection of six transistors to form a slew
of tiny switches rather than capacitors -- these switches are either on
or off. Therefore, no refreshing is needed, and thus, SRAM is much faster
than DRAM. However, because of the construction, SRAM is very expensive,
and so is used in smaller amounts (a computer's 64MB of RAM is likely DRAM,
while its 256K cache is likely SRAM).
That's where MoSys' 1T-SRAM
technology comes in. "1T" refers to a single transistor, as opposed to
the normal six currently in use with SRAM. While maintaining the SRAM method
of using a ton of switches, production costs drop considerably, thus this
SRAM can be made in the same densities as DRAM -- i.e., much larger sizes.
While ArtX hasn't firmly
stated exactly how much RAM its graphics chip will contain, rumors abound
that it'll be anywhere from 8 to 16MB, as opposed to the PS2's 4MB of DRAM.
In other words, the graphics processor will have more, faster RAM than
the PS2 -- can you guess which console will push faster graphics?
Just one more note on technology:
the overall system RAM that runs on a computer will affect performance
considerably -- simply try upgrading your 16MB Pentium to 64MB, and you'll
see what we mean. The PS2 will contain 32MB of DRAM. While we don't know
exactly how much RAM the Dolphin will have, rumors abound that it will
have 64MB. If this is true, then you can bet your behind the Dolphin will
outperform the PS2 in sheer numbers.
Final verdict? The Dolphin's
technology, based on what we know now, will definitely exceed the performance
of the PlayStation2.
Nintendo Makes Sound Business
Decisions
We're just as frustrated
as all of you regarding Nintendo's lack of information regarding the Dolphin.
The fact that it's still maintaining a 2000 release for the product has
many of us shaking our heads. But, while Nintendo has been known to promise
things around a certain time and then push back the release dates, one
thing is for certain -- it's always delivered a product that lives up to
all expectations. In this case, Nintendo isn't talking about Dolphin. Why
not? Is it because it's not ready yet? Most likely not. It's far more likely
that Nintendo is enjoying the notoriety it's receiving by being close-mouthed
about the product. Every one of us hates it when someone says, "I can't
tell you -- it's a surprise." That just makes us want to know even more.
And that's what's happening in this case.
Additionally, Nintendo has
done nothing to seem uncomfortable, concerned, or even slightly tense about
the fact that, should it miss the 2000 release for the Dolphin, it would
have any problems. Nintendo is completely and utterly confident that its
Dolphin system (as well as Game Boy Advance) will stand on its own. Nintendo
doesn't even seem to be concerned about the Console Wars -- they simply
do their own thing. And look at how they're doing -- they're far and away
the most recognized, well-respected videogame creators in the world. The
launch titles out of Nintendo are second to none. Their first-party games
are always instant classics.
If there's one thing Nintendo
knows, it's video gaming. And if Nintendo isn't worried about how well
the Dolphin is going to do in the next generation wars, well, we can only
assume that we shouldn't be either.
Developers Are Excited
About Dolphin
Although most of them aren't
talking, developers are excited about the possibilities of the Dolphin
system. The N64 was an admittedly difficult platform to program games for.
Not so with the Dolphin -- Nintendo has tried to make it as simple as possible.
And while many developers won't get their hands on development kits for
some time, it's likely that many developers still have games at least in
the beginning stages of development based on initial specs. It's completely
understandable that no third-party developers are sharing what they're
doing -- no one really knows what the system is capable of yet. But we
guarantee that most of the big-name developers who are creating products
for the PS2 are planning conversions or new products for Nintendo's new
system as well.
Nintendo is Sitting Pretty
If there's one thing the
Nintendo Empire has going for it, it's the Game Boy Color. This little
handheld system has generated billions of dollars for the videogame giant,
and it's getting ready to roll out the Game Boy Advance. Let's face it,
video game companies like Sega, Sony and Nintendo are in it for the money.
That's what the industry is about for them. To say that Nintendo is backed
into a corner and looking around desperately because it's losing the Console
War is ludicrous -- chances are Nintendo is laughing all the way to the
bank. It has all the time in the world to perfect its gaming system, because
it knows that a perfect gaming system will sell units. Meanwhile, it can
fund the company with revenue from the Game Boy Color and Game Boy Advance
sales and software revenue. When the Dolphin does come out, and it's more
powerful, easier to make games for, and, most of all, cheaper than the
PlayStation2, Nintendo will just sit back and rake in the cash from the
two most popular consoles on the market. Besides which, chances are if
the Dolphin comes out a year after the PlayStation2, game players will
be ready to check out a better, faster and new gaming system and will likely
buy the Dolphin anyway.
When it all comes down to
it, however, Axel Herr's statement that the Dolphin will be 33% faster
than the PS2 could be absolutely true. It could also be wrong. The fact
is, we won't know until the Dolphin actually comes out, and the systems
can be compared side-by-side. Until then, we can regurgitate the facts
until we're blue in the face. Until we actually get the system and the
next round of first-party games, we're all going to be getting our hands
on the PlayStation2, because, ultimately, we're all just gamers who love
to play games. Dailyradar.com |
|
| Dolphin surfaces in 2000
The most powerful of the
next generation game consoles is Nintendo's project code-named Dolphin.
Although Nintendo and its third-party publishers have yet to drop any official
game announcements, Nintendo's Shigeru Miyamoto and other big guns have
revealed that they are deeply involved with Dolphin projects. The completion
of these games will likely determine the actual Dolphin launch date.
The games may not be ready,
but most of the hardware is ready to rock. The Gekko Central Processing
Unit chip may seem tiny, but the Dolphin's 400 MHz CPU is the most powerful
game console CPU in history. Gekko uses Big Blue's 0.18 micron copper technology,
which gives it the speed to blaze by the competition. As the launch date
for Project Dolphin draws near, Nintendo Power Source will deliver the
official news first.
Nside Project Dolphin
Gekko CPU
At the heart of the Dolphin
is the Gekko CPU. Clocking in at 400 MHz, the Gekko avoids over-heating
thanks to the heat dissipation properties of IBM's 0.18 micron copper technology.
IBM is the only company with the facilities to manufacture these cutting-edge
chips in mass-market numbers, which will help to keep Dolphin's price tag
reasonable.
ArtX CGP
The Custom Graphics Processor
from ArtX, Inc., in Palo Alto, California, was designed by a team led by
Dr. Wei Yen — the chief designer of the N64 graphics chip. Our sources
tell us that the ArtX graphics chip can produce many millions of textured
polygons per second, much more than the closest console competitor. In
this critical area of graphics, Dolphin will leave the competition in its
wake.Matsushita DVD
Dolphin features a DVD drive
produced by Matsushita, more well-known under the Panasonic brand name.
DVD discs store an enormous amount of data, many times the capacity of
a CD-ROM. This is critical for storing video, audio and detailed 3D graphics.
S3 Compression
S3 texture compression technology
from S3 Incorporated is embedded directly onto the ArtX graphics chip.
The six-to-one compression ratio will result in saved game memory, but
far more important is the fact that the decompression of textures is handled
automatically by the graphics chip. The results will include elimination
of bluriness, blockiness and monotonous repetition of the same elements
on the screen. All of this will help push Dolphin closer to the frontier
of real-time, ultra realistic graphics than any other game console.
MoSys
MoSys' patented 1T-SRAM
technology is used in Dolphin to embed large, very high performance memory
directly onto the ArtX graphics chip. It eliminates the transmission times
between memory and chip. Gamers can expect more detailed graphics moving
at higher framerates. |
|
Nintendo Dolphin -- The
Story So Far
The Dolphin May Stand
Video Gaming on its Tail Contents
'Twas the day before the
Electronics Entertainment Expo '99, and all through the stadium, not an
editor was stirring, not even the ones with the big camcorders strapped
to their hands. Howard Lincoln, esteemed President of Nintendo of America,
stood before the gathered masses of journalists and officially announced
the "next big thing" -- Nintendo's new game system, code-named Dolphin.
Amid the gasps and cheers
in the audience, a few of the details came to the fore. The system will
be a collaborative effort with some of the biggest and best companies in
the industry. ArtX will create a custom graphics technology (the chips
will be manufactured by NEC). Matsushita will produce the proprietary DVD-ROM
drive, and IBM will contribute a 400MHz processor to the system. Sound
amazing? It should. The system boasts some projected specifications that
should amaze new and old gamers alike.
Nintendo has veered away
from some of its roots with this new system. First of all, the media will
move away from the memory-limited cartridge form and embrace DVD technology
instead. This will allow a single CD to store as much as 4.7 gigabytes
of information. That's seven times the data stored on a normal CD. There's
another factor that could make the Dolphin the definitive gaming system
of the new millennium - fully supported Internet play. Nintendo says the
online component will very likely be in the machine, although the company
hasn't made any official announcements yet. The chance to play over a worldwide
linked system makes the Game Boy's Link Cable look like, well, a null-modem
between two PCs.
Although Nintendo hasn't
said how much the system will cost, early projections put the machine around
the $150 to $200 range. In order to keep costs down for the machine, chances
are the system won't play normal DVD movies. However, Matsushita, the world's
largest consumer electronics company, will create a home entertainment
machine that will play both DVD movies and Dolphin games. Unfortunately,
Matsushita recently announced its machine won't be coming to the US. Speculations
abound on why this might be the case. At the moment, though, it's just
that -- speculation. In the meantime, we'll just have to wait and see whether
the Dolphin will support DVD movies after all, or if another option will
be available. Considering Sony's PlayStation2 will let owners watch DVD
movies, it could be a mistake to withhold that ability from the Dolphin.
On the other hand, the PS2 looks as if it might cost almost twice as much
as the Dolphin.
Currently, Nintendo is sticking
by their original projected 2000 release date, but industry information
reveals that development of the component parts is way behind schedule.
So it's unlikely we'll see the system before 2001.
In a recent interview with
the Japanese Nintendo 64 magazine, Dengeki, Shigeru Miyamoto, the creator
of the Zelda and Mario games, is quoted as saying, "At this time, no titles
are specifically in development -- just the planning and preparation stages.
If preparations are completed, a game could be completed in one year."
Miyamoto is currently working on software for the machine. Most of that
work involves creating environments and testing elements of an engine --
mostly with Mario's sidekick Luigi. In fact, it's generally thought that
the next incarnation of Mario will appear as a launch title for Nintendo's
new system.
Nintendo has also said that
the Dolphin will be able to link to its upcoming Game Boy Advance, much
like the Transfer Pak (to ship with Rare's eagerly anticipated Perfect
Dark) lets the Game Boy and Game Boy Color link to specific N64 games.
The link could be used to transfer characters from one game to anther (like
transferring characters from Pokemon on Game Boy to the upcoming Pokemon
Stadium), or it may have capabilities currently unrealized, since both
the Game Boy Advance and the Dolphin should contain some Internet capabilities.
The Specs
Much current information
is pure speculation, rumor, and unofficial, unconfirmed, and otherwise
unauthorized supposition. However, there are a few facts about the system
that we do know for sure. Here's a breakdown of the system and what the
component parts mean:
IBM "Gekko" .18 micron
400MHz CPU
The heart and soul of any
computer system, the CPU is the single most important factor when it comes
to system speed. IBM's .18 micron copper circuit technology means faster
transmission of data between components of the CPU. The 400MHz clock speed
means the Dolphin's CPU could be able to crunch numbers faster than any
other next generation game console.
High-speed DRAM Memory
with 3.2 Gigabytes per second Bus Bandwidth
A computer's memory is where
it holds all the data the CPU crunches before streaming it out to your
TV . The bigger and faster the RAM, the quicker the CPU can crunch it all,
and the faster it appears on the screen. Although we don't yet know how
much RAM the system will contain, the high-speed bandwidth will guarantee
some phenomenal throughput.
Custom Graphics Chip by
ArtX with 200MHz Processor
The graphics chip for any
computer determines how visually pleasing software appears. ArtX promises
a chip that will make current computer video card manufacturers green with
envy. The chip is rumored to push as many as 20 million polygons per second
to the screen. The N64 currently pushes 150,000 polys per second. The increase
will mean incredibly lifelike graphics, with filtered textures, real-time
lighting, and remarkable frame rates.
Proprietary Matsushita
DVD-ROM drive with MPEG-2 video playback
Games come on a certain
media, whether that be cartridge-based (like the N64) or CD-based (like
the PlayStation). With its proprietary DVD-ROM format, developers will
be able to cram 4.7 gigabytes of data onto a single CD. That means bigger,
more beautiful games. The MPEG-2 video decompressor will also mean DVD-quality
movies for cutscenes and in-game movies, although the base Dolphin system
won't be able to play normal DVD movies (this may change). Nintendo also
promises that the drive will be fast enough so that load times will be
nearly instantaneous.
MusyX Audio Tools technology
by Factor 5
Factor 5 has been working
on audio tools for the Dolphin that will let game designers create studio-quality
sound for the system that can also interact with players. Probably best
known for developing Star Wars: Rogue Squadron for the Nintendo 64, Factor
5 is also working on audio enhancements for speech in Game Boy Color games
coming up next year. Dailyradar |
|
Metrowerks and Nintendo
Form Strategic Relationship for
Next Generation Console;
CodeWarrior for "Dolphin"
Continues the Relationship
Built on the N64
Metrowerks Inc., a leading
provider of software development tools for telecom, desktop, embedded systems,
and consumer electronics, today announced the company has been selected
to provide development tools for Nintendo's upcoming system, code named
"Dolphin." This relationship will continue through the life of Nintendo's
new system.
Nintendo's next generation
Dolphin home video game console will feature a unique 400 MHz central processor
from IBM, a custom designed 200 MHz graphics chip from ArtX and a proprietary
DVD drive from Matsushita. The 400 MHz copper "Gekko" processor will power
Nintendo's new system using IBM's industry-leading 0.18 micron copper technology.
Nintendo selected Metrowerks
in recognition of the company as the leading provider of software development
tools for the PowerPC architecture. Nintendo's Gekko processor is an extension
of PowerPC. Metrowerks' custom version of its CodeWarrior software development
tools will enable developers to create Dolphin game software using popular
programming languages. CodeWarrior will streamline the Dolphin game development
process giving designers ease of use and the ability to access the unique
features of the Dolphin system and the Gekko chip.
CodeWarrior for the N64 system
also was developed jointly with Nintendo. This new relationship with Metrowerks
allows Nintendo to maintain a high level of continuity for its hardware
systems. Developers will have instant familiarity with the tools that help
them create games for the Dolphin system.
About Nintendo
Nintendo Co., Ltd.,
of Kyoto, Japan, is the acknowledged worldwide leader in the creation
of interactive entertainment.
To date, Nintendo has sold more than one billion video games
worldwide, created
such industry icons as Mario and Donkey Kong and launched
franchises like The
Legend of Zelda and Pokemon. Nintendo manufactures and markets
hardware and software
for its popular home video game systems, including the Nintendo 64
and Game Boy - the
world's best-selling video game system. As a wholly owned
subsidiary, Nintendo
of America Inc., based in Redmond, Wash., serves as headquarters
for Nintendo's operations
in North America.
About Metrowerks
Founded in 1985, Metrowerks
(NASDAQ:MTWK)(TSE:MWK) develops, markets and
supports CodeWarrior
software development solutions for a number of operating systems
targeting the most
popular microprocessors. Intended for use for embedded systems or
desktop computers,
the cross-platform compilers support C, C++ and Java, and allow
programmers to build
applications from one unique Integrated Development Environment
(IDE). Metrowerks'
CodeWarrior products are used by more than 200,000 registered
users in 80 countries.
Metrowerks, the Metrowerks
logo and CodeWarrior are registered trademarks of
Metrowerks Inc. All
other company and product names may be registered trademarks or
trademarks of their
respective companies/holders, and are hereby recognized. |
|
| Nintendo Unveils New
System Details
June 8th, 1999
During the Nintendo press
briefing Wednesday, chairman Howard Lincoln
announced the first details
on a partnership between Nintendo and IBM that will see a new
Nintendo console system.
The announcement of the system in development, currently code
named "Dolphin," was summarized
in one succinct phrase delivered by Lincoln: "fast,
powerful, and inexpensive."
The Dolphin, currently being
planned for a worldwide release by the 2000 holiday season,
is being prepared to go
directly head-to-head with Sony's next-generation PlayStation system.
At its press briefing, Nintendo
claimed that the Dolphin hardware will be able to equal - and in
many cases exceed - anything
that the PlayStation 2 hardware will be capable of.
Nintendo's one-billion-dollar
agreement with IBM involves IBM designing and manufacturing a
unique 400MHz central processor
featuring IBM's 0.18 micron copper technology. The chip,
dubbed the "Gekko" processor,
is an extension of the IBM PowerPC architecture.
Nintendo also announced,
amid a round of enthusiastic applause, that the Dolphin will not
be a cartridge-based system,
but rather a DVD-driven unit. Matsushita will develop,
manufacture, and supply
DVDs for Nintendo. The proprietary DVD format will play movie and
music DVDs, and it will
be counterfeit proof and competitively priced, according to Lincoln.
Without commitment of details,
Lincoln mentioned Nintendo's interest in extending
Dolphin and Matsushita technology
to other products. It was also hinted that future Matsushita
and Panasonic DVD players
will employ the Dolphin hardware, letting Nintendo capture the
market VM Labs is hoping
to conquer with its NUON system.
The system's graphics will
be supplied by a custom graphics chip from ArtX. This chip will
run at 200MHz. While there
was a brief Q&A session after the press conference, further
information such as RAM
could not be made available at that time.
Besides DVD and a hefty processor,
Nintendo also plans to make the new unit Internet capable;
however, details were not
given, as the company plans to keep some plans secret, "There are
more surprises to come,"
said Lincoln, "for you, and especially for our competitors."
Sam
Kennedy |
|