Player's Choice Gamecube System
|Nintendo Game Cube|
The Legend of Zelda
$49.99 / Add to Cart
$49.99 / Add to Cart
$42.99 / Add to Cart
$49.99 / Add to Cart
Super Monkey Ball
$42.99 / Add to Cart
Gamecube Extension Cable
Black $9.99 Add to Cart
Blue $9.99 Add to Cart
Gamecube VGA Box
$49.99 / Add to Cart
$19.99 / Add to Cart
GBA / Gamecube Link Cable
$9.99 / Add to cart
Gamecube Mobile Monitor
$99.99 / Add to Cart
Gamecube Car Adaptor
$14.99 / Add to Cart
Mobile Rechargeable Battery
$49.99 / Add to Cart
|007 Agent Under Fire||$49.99|
|Aggressive Inline Skating||$49.99|
|All-Star Baseball 2002||$29.99|
|All-Star Baseball 2003||$49.99|
|Army Men: Air Combat||$43.99|
|Conflict Desert Storm||$38.99|
|Dakkar 2: Worlds Ultimate Rally||$19.99|
|Dave Mirra Freestyle BMX 2||$49.99|
|Def Jam Vendetta||$44.99|
|Enter the Matrix||$43.99|
|ESPN MLS Soccer||$49.99|
|FIFA Soccer World Cup 2002||$49.99|
|Fifa Soccer 2002||$49.99|
|Home Run King||$49.99|
|Legends of Wrestling||$49.99|
|Madden NFL 2002||$49.99|
|NBA Courtside 2K2||$49.99|
|NCAA Football 2003||$44.99|
|NFL Blitz 2002||$49.99|
|NFL Quarterback Club 2002||$49.99|
|Red Faction 2||$43.99|
|Star Wars Rogue Leader||$49.99|
|Super Monkey Ball||$49.99|
|Super Smash Bros. Melee||$49.99|
|Tony Hawk Pro Skater||$49.99|
|Wave Race: Blue Storm||$49.99|
|WWF Wrestlemania X8||$49.99|
|X-Men Wolverines Revenge||$42.99|
|3 in 1 Universal S-Video Cable||$19.99|
|Gameboy Advance to Gamecube Link Cable||$9.99|
|Gamecube Car Adaptor||$14.99|
|Gamecube Mobile Monitor||$99.99|
|Gamecube Rechargable Battery||$49.99|
|Super Pad Controller||$19.99|
to The Below Address
140 West Wood Village Drive
Clemmons, NC 27012
final title for its much-vaunted game system. the 128 Bit console
will be called simply Game Cube. The system design is very much what the name suggests --
a cube, available in different colors and in design terms, very bare. It feature four joypad ports
and a top-mounted window, presumably to reveal DVD activity. The company will also be
unveiling several games this morning, including versions of Wave Race, Pokemon, Zelda, a
Star Wars: Episode 1 title and surprisingly, Metroid. We'll have more details as they emerge
throughout the morning -- including shots and movies of the games.
The Games of Game Cube
Is this some new game, or does it have something to do with the new Mario?
We don't know exactly what's going on in this bit of footage, but it sure is pretty!
|The Mario 128
Shigeru Miyamoto made jokes about everyone assuming that he'd create Mario 128 --
so he did! In order to really demo the capabilities of the Game Cube, Miyamoto and
his team put together a brief technology package that has the model of Mario from
Super Mario 64 picking up boxes and uncovering other Marios. Eventually, 128 Marios
are running around on the screen. Miyamoto then applied lighting and transformation
effects to the Marios (along with the boxes on screen) and transformed the landscape
the models were on. All in all, we never saw a single drop in frame rate, and a meter
at the bottom of the screen which measured the hit on the CPU hardly ever went over
25%. The new Game Cube is certainly technologically impressive.
It will probably be a while before our throat heals after screaming so hard for Metroid
when we saw Samus Aran appear on the screen. We've been a big fan of hers for a
long time, and it's great to see that Nintendo is listening to the needs of those who've
fallen under her spell. We don't know too much about this incredible game, other than
that its in development -- and that makes us happy.
One of the games that showed off Game Cube's power was a little demo called
Meowth's Party. Meowth got down and dirty with some Pokemon friends. While the
models were mostly from Pokemon Stadium, there were a whole lot of them, and
they all looked sharp.
|The Legend of
One of the most impressive bits of gameplay came when we got to see Link fighting
it out with none other than Ganon himself. The colors, movement, lighting effects, and
physics were all astonishing. We can't wait to hear more about this game!
Gamecube Will Outpower PS2
Fair, Axel Herr, the managing director of sales and marketing for
of Europe, dropped a bombshell on Nintendo fans. He said, "In terms of
graphics, we came up with extremely fast chip architecture that,
to our technicians, will be 33% above the projected performance data of
the PlayStation2. That's easily twice as fast as the Dreamcast." He
to say that the Dolphin will indeed make its end of year 2000 release
reasons of uncontrollable advocacy, our fellow editor Dan Egger posted
a story yesterday covering the announcement on Sony Radar, where he
proceeded to list five reasons why the Dolphin will, in fact, not be
powerful than the PlayStation2.
surfaces in 2000
The most powerful of the next generation game consoles is Nintendo's project code-named Dolphin. Although Nintendo and its third-party publishers have yet to drop any official game announcements, Nintendo's Shigeru Miyamoto and other big guns have revealed that they are deeply involved with Dolphin projects. The completion of these games will likely determine the actual Dolphin launch date.
The games may not be ready, but most of the hardware is ready to rock. The Gekko Central Processing Unit chip may seem tiny, but the Dolphin's 400 MHz CPU is the most powerful game console CPU in history. Gekko uses Big Blue's 0.18 micron copper technology, which gives it the speed to blaze by the competition. As the launch date for Project Dolphin draws near, Nintendo Power Source will deliver the official news first.
Nside Project Dolphin
Dolphin -- The
Story So Far
The Dolphin May Stand Video Gaming on its Tail Contents
'Twas the day
Electronics Entertainment Expo '99, and all through the stadium, not an
editor was stirring, not even the ones with the big camcorders strapped
to their hands. Howard Lincoln, esteemed President of Nintendo of
stood before the gathered masses of journalists and officially
the "next big thing" -- Nintendo's new game system, code-named Dolphin.
Nintendo has veered away from some of its roots with this new system. First of all, the media will move away from the memory-limited cartridge form and embrace DVD technology instead. This will allow a single CD to store as much as 4.7 gigabytes of information. That's seven times the data stored on a normal CD. There's another factor that could make the Dolphin the definitive gaming system of the new millennium - fully supported Internet play. Nintendo says the online component will very likely be in the machine, although the company hasn't made any official announcements yet. The chance to play over a worldwide linked system makes the Game Boy's Link Cable look like, well, a null-modem between two PCs.
Although Nintendo hasn't said how much the system will cost, early projections put the machine around the $150 to $200 range. In order to keep costs down for the machine, chances are the system won't play normal DVD movies. However, Matsushita, the world's largest consumer electronics company, will create a home entertainment machine that will play both DVD movies and Dolphin games. Unfortunately, Matsushita recently announced its machine won't be coming to the US. Speculations abound on why this might be the case. At the moment, though, it's just that -- speculation. In the meantime, we'll just have to wait and see whether the Dolphin will support DVD movies after all, or if another option will be available. Considering Sony's PlayStation2 will let owners watch DVD movies, it could be a mistake to withhold that ability from the Dolphin. On the other hand, the PS2 looks as if it might cost almost twice as much as the Dolphin.
Currently, Nintendo is sticking by their original projected 2000 release date, but industry information reveals that development of the component parts is way behind schedule. So it's unlikely we'll see the system before 2001.
In a recent interview with the Japanese Nintendo 64 magazine, Dengeki, Shigeru Miyamoto, the creator of the Zelda and Mario games, is quoted as saying, "At this time, no titles are specifically in development -- just the planning and preparation stages. If preparations are completed, a game could be completed in one year." Miyamoto is currently working on software for the machine. Most of that work involves creating environments and testing elements of an engine -- mostly with Mario's sidekick Luigi. In fact, it's generally thought that the next incarnation of Mario will appear as a launch title for Nintendo's new system.
Nintendo has also
the Dolphin will be able to link to its upcoming Game Boy Advance, much
like the Transfer Pak (to ship with Rare's eagerly anticipated Perfect
Dark) lets the Game Boy and Game Boy Color link to specific N64 games.
The link could be used to transfer characters from one game to anther
transferring characters from Pokemon on Game Boy to the upcoming
Stadium), or it may have capabilities currently unrealized, since both
the Game Boy Advance and the Dolphin should contain some Internet
is pure speculation, rumor, and unofficial, unconfirmed, and otherwise
unauthorized supposition. However, there are a few facts about the
that we do know for sure. Here's a breakdown of the system and what the
component parts mean:
with 3.2 Gigabytes per second Bus Bandwidth
Graphics Chip by
ArtX with 200MHz Processor
DVD-ROM drive with MPEG-2 video playback
by Factor 5
Form Strategic Relationship for
Next Generation Console; CodeWarrior for "Dolphin"
Continues the Relationship Built on the N64
Metrowerks Inc., a leading provider of software development tools for telecom, desktop, embedded systems, and consumer electronics, today announced the company has been selected to provide development tools for Nintendo's upcoming system, code named "Dolphin." This relationship will continue through the life of Nintendo's new system.
Nintendo's next generation Dolphin home video game console will feature a unique 400 MHz central processor from IBM, a custom designed 200 MHz graphics chip from ArtX and a proprietary DVD drive from Matsushita. The 400 MHz copper "Gekko" processor will power Nintendo's new system using IBM's industry-leading 0.18 micron copper technology.
Nintendo selected Metrowerks in recognition of the company as the leading provider of software development tools for the PowerPC architecture. Nintendo's Gekko processor is an extension of PowerPC. Metrowerks' custom version of its CodeWarrior software development tools will enable developers to create Dolphin game software using popular programming languages. CodeWarrior will streamline the Dolphin game development process giving designers ease of use and the ability to access the unique features of the Dolphin system and the Gekko chip.
CodeWarrior for the N64 system also was developed jointly with Nintendo. This new relationship with Metrowerks allows Nintendo to maintain a high level of continuity for its hardware systems. Developers will have instant familiarity with the tools that help them create games for the Dolphin system.
of Kyoto, Japan, is the acknowledged worldwide leader in the creation
(NASDAQ:MTWK)(TSE:MWK) develops, markets and
logo and CodeWarrior are registered trademarks of
June 8th, 1999
briefing Wednesday, chairman Howard Lincoln
planned for a worldwide release by the 2000 holiday season,
agreement with IBM involves IBM designing and manufacturing a
amid a round of enthusiastic applause, that the Dolphin will not
be supplied by a custom graphics chip from ArtX. This chip will
Besides DVD and a
Nintendo also plans to make the new unit Internet capable;
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