|* Ground-breaking Squad
Dynamics System (S.D.S.) creates incredibly realistic enemy and
allied squad AI.
* Entirely new game engine
built to take full advantage of the next-generation hardware
* All-new weapons including
Variable Payload Cruise Missiles, Gravity Disrupter Beams,
and the Swarm Bore each
with unique traits and damage.
* Advanced FPS artificial
* Flight sequences enable
players to soar through the skies on a winged Pteranodon.
* Scripted event sequences
that bring the world to life with stunning detail.
* 32 different types of prehistoric
and indigenous life with frightening realism.
* Destructible objects and
environments: shoot down trees onto enemies and collapse
massive rock spires onto
* Stealth and action based
gameplay directed by context-sensitive, mission-based
* Fantastic multiplayer fun
developed by a dedicated team of designers, programmers
* Lush, living jungle environments:
plants move as dinosaurs brush against them and
trees sway in the wind.
The great Chief Grey Bear,
one of the most brilliant and respected of the
Native American Chiefs falls
victim to a sniper's bullet, and Captain Bruckner
orders the slaughter of
the remaining Saquin people. As the bullets fly,
Tal'Set and the remaining
Saquin braves leap into battle, exacting a terrible
toll on the Indian Hunters
even as they are cut down one by one. Himself
mortally wounded by Bruckner
in the battle, Tal'Set cuts through the
Cavalry troops and embraces
Bruckner in a deadly melee. War club and
Saber clash, and at the
height of the battle, a cave-in sends Tal'Set and
Bruckner tumbling into a
mysterious underground cavern covered in ancient
symbols and strange artifacts.
Tal'Set is dying. Bleeding
to death from a bullet wound to the liver.
Desperate to avenge the
death of his people, Tal'Set once again locks in
mortal combat with Bruckner.
As his blood spills onto the ground, an
otherworldly reaction is
triggered, and the entire chamber becomes a storm
of light and electricity.
A shot goes wild and strikes a powder keg that has
tumbled into the chasm.
The blast brings the roof of the cavern down as
Tal'Set is blown through
a mysterious portal and into a world the likes of
which he has never dreamed.
The Lost Land.
Exhausted and dying, Tal'Set
is brought back from the brink of death by the
Mysterious Seer TarKeen.
Tal'Set awakens with the memories of his dying
people still fresh in his
mind. Having been discovered by a group of refugee
hunters, Tal'Set is taken
to the fortress of the River People where the
beautiful Mayana, under
the watchful eye of the Great warrior Djunn and
the "Wise Father", the leader
of the River people, nurses him back to
health. Once healed, Tal'Set
embarks on a journey to discover the meaning
of his presence in the Lost
Land. Through a series of conversations and
confrontations with TarKeen,
Tal'Set learns that his presence in the Lost
Land is not a coincidence,
and that the death of his people was ordained so
that he might embrace a
higher purpose and become "Turok", the "Son of
Stone", protector and savior.
Confused, angry and alone, Tal'Set rejects
TarKeen's story, refusing
to accept what he has been told.
As he battles with his own
demons, Tal'Set becomes a reluctant participant
in the brutal War that is
raging in the Lost Land. Motivated by his feelings
of isolation, Tal'Set agrees
to help the people of the Lost Land battle for
their lives against the
Evil Lord Tyrannus, leader of the reptilian hordes.
Bent on a "Holy Mission"
to purify the Lost Land through slaughter and
What follows is an epic tale
of victory, treachery, and betrayal as Tal'Set
struggles to accept his
place in this strange world.