* Ground-breaking Squad
Dynamics System (S.D.S.) creates incredibly realistic enemy and
allied squad AI.
* Entirely new game engine
built to take full advantage of the next-generation hardware
platforms.
* All-new weapons including
Variable Payload Cruise Missiles, Gravity Disrupter Beams,
and the Swarm Bore each
with unique traits and damage.
* Advanced FPS artificial
intelligence.
* Flight sequences enable
players to soar through the skies on a winged Pteranodon.
* Scripted event sequences
that bring the world to life with stunning detail.
* 32 different types of prehistoric
and indigenous life with frightening realism.
* Destructible objects and
environments: shoot down trees onto enemies and collapse
massive rock spires onto
dinosaurs.
* Stealth and action based
gameplay directed by context-sensitive, mission-based
sequences.
* Fantastic multiplayer fun
developed by a dedicated team of designers, programmers
and artists.
* Lush, living jungle environments:
plants move as dinosaurs brush against them and
trees sway in the wind.
November 10, 1886. Texas.
As the last surviving members
of the Saquin Nation make a desperate
attempt to escape to the
relative safety of Mexico, they are unaware that
they have played into the
hands of the bloodthirsty Captain Tobias
Bruckner. Under orders to
bring in Chief Grey Owl, the warrior-brave Tal'Set,
and the remaining Saquin
without bloodshed, Captain Bruckner reneges and
springs a deadly ambush.
Bruckner is a man possessed. Called "Red Snake"
by the Native tribes of
the Southwest, he has hunted the Saquin for years.
The great Chief Grey Bear,
one of the most brilliant and respected of the
Native American Chiefs falls
victim to a sniper's bullet, and Captain Bruckner
orders the slaughter of
the remaining Saquin people. As the bullets fly,
Tal'Set and the remaining
Saquin braves leap into battle, exacting a terrible
toll on the Indian Hunters
even as they are cut down one by one. Himself
mortally wounded by Bruckner
in the battle, Tal'Set cuts through the
Cavalry troopsand embraces
Bruckner in a deadly melee. War club and
Saber clash, and at the
height of the battle, a cave-in sends Tal'Set and
Bruckner tumbling into a
mysterious underground cavern covered in ancient
symbols and strange artifacts.
Tal'Set is dying. Bleeding
to death from a bullet wound to the liver.
Desperate to avenge the
death of his people, Tal'Set once again locks in
mortal combat with Bruckner.
As his blood spills onto the ground, an
otherworldly reaction is
triggered, and the entire chamber becomes a storm
of light and electricity.
A shot goes wild and strikes a powder keg that has
tumbled into the chasm.
The blast brings the roof of the cavern down as
Tal'Set is blown through
a mysterious portal and into a world the likes of
which he has never dreamed.
The Lost Land.
Exhausted and dying, Tal'Set
is brought back from the brink of death by the
Mysterious Seer TarKeen.
Tal'Set awakens with the memories of his dying
people still fresh in his
mind. Having been discovered by agroup of refugee
hunters, Tal'Set is taken
to the fortress of the River People where the
beautiful Mayana, under
the watchful eye of the Great warrior Djunn and
the "Wise Father", the leader
of the River people, nurses him back to
health. Once healed, Tal'Set
embarks on a journey to discover the meaning
of his presence in the Lost
Land. Through a series of conversations and
confrontations with TarKeen,
Tal'Set learns that his presence in the Lost
Land is not a coincidence,
and that the death of his people was ordained so
that he might embrace a
higher purpose and become "Turok", the "Son of
Stone", protector and savior.
Confused, angry and alone, Tal'Set rejects
TarKeen's story, refusing
to accept what he has been told.
As he battles with his own
demons, Tal'Set becomes a reluctant participant
in the brutal War that is
raging in the Lost Land. Motivated by his feelings
of isolation, Tal'Set agrees
to help the people of the Lost Land battle for
their lives against the
Evil Lord Tyrannus, leader of the reptilian hordes.
Bent on a "Holy Mission"
to purify the Lost Land through slaughter and
misery.
What follows is an epic tale
of victory, treachery, and betrayal as Tal'Set
struggles to accept his
place in this strange world.
Characters:
Tal'Set - The young Saquin
warrior-brave, while attempting to make a
desperate escape with the
remaining survivors of his tribe to relatively safe
Mexico, is ambushed by the
bloodthirsty Captain Tobias Bruckner. In the
ensuing battle, Tal'Set
is badly wounded and bleeding to death from a bullet
to his liver. His spilt
blood causes an otherworldly reaction that is the first
of a sequence of events
that will send him to tumbling into a world the likes
he never dreamed of - The
Lost Land.
Bruckner - A bloodthirsty
Indian hunter and ruthless killer, Captain Bruckner
is known as "Red Snake"
by the tribes of the Southwest. He commands a
motley company of volunteers
who have dedicated their lives to tracking
down and eradicatingthe
last surviving Native American people. As part of
his bloodthirsty goal, Bruckner
reneges on a peaceful compromise and
springs a deadly ambush
on the last surviving Saquin. During the ambush,
he is sent tumbling into
a mysterious underground cavern while locked in a
deadly melee with Tal'Set.
Tyrranus - Tyrannus is the
evil lord and commander of the reptilian hoards
in the Lost Land. Tyrannus
seeks to bring order to the Lost Land by
eradicating all resistance
to his absolute rule in the Lost Land through a
sustained offensive masked
as a pseudo-religious "Holy War". Tyrannus is
more concerned with power
than piety, but also truly believes himself to be
destined to rule by divine
province.
Tarkeen - TarKeen, the Mysterious
Seer and powerful sorcerer brings
Tal'Set back from the brink
of death. TarKeen is bound by an ancient oath
to the God "Stone" to seek
out a warrior who can bring balance to the Lost
Land and take up the ancient
mantle of Turok. TarKeen is protected by
theSix Points, terrifying
and deadly creatures that are at all times near their
master. TarKeen acts as
an advisor and reluctant ally to Tal'Set as he
pushes the young Brave to
accept his destiny and take up the mantle of
Turok.
Djunn - The mighty warrior
Djunn (pronounced "Junn") is the leader of the
River Village troops. Huge,
powerful, and capable, Djunn is a level headed
and compassionate warrior.
Slow to anger but brutal in combat, Djunn sees
in Tal'Set a kindred spirit,
a brother in suffering.
Chief Grey Bear - Chief Grey
Bear is the great Chief of the Saquin Indian
tribe. One of the most brilliant
and respected Native American chiefs, Chief
Grey Bear is cut down by
a sniper's bullet during Bruckner's ambush, an
event that signifies the
end of the Saquin nation, but the beginning of the
legacy of Turok.
Mayana - Little is known
about this seclusive huntress and healer. A
relative newcomer to the
River village, her skills in the wild are unequaled. |