 |
Mail
Your Order
to The
Below Address
Player's
Choice
140
Westwood Village Drive
Clemmons,
NC 27012
(336)
712-0062
|
|
|
|
Justin
Stevenson freeze_2_cold@yahoo.com
yess my
friend had purchased
an x-box and can not figure out how to keep the music he downloaded
playing
while you play a game....and neither can i, could you explain that too
us.......we would sure appreciate it
thank you
very much,
justin
stevenson
and
josh strom |
T THeck3@aol.com
I try to
play DVD's on my
XBOX, yet each DVD freezes approx. when it gets a little past half-way
through the movie. This error/gliche has occurred with all of the DVDs
that I have tried to watch through the XBOX. I thought it was just the
certain DVD hook-up kit that I bought, so I bought another one, yet the
same thing happened again. And again and again. I don't know what to
do.
Please help. Anyone have any suggestions or answers to this unfortunate
dilemma? Thanks. |
Rohan
Padiyar Hadjiquest18@aol.com
My father
intended to get
this system, but after hearing news about faulty XBOX units and the
fact
that it is not TV-ready and limited game selection, I persuaded him to
get a PS2 instead. |
Jagpanzer
r0bber9@netscape.net
You got to
be kidding!
I sold my
PS2 in october
of 2001 to buy Xbox games and haven't regret since.
Until the
release of MGS2
for the PS2, the ONLY title that even showed you the potential of the
PS2
was GT3. All the rest were PSX ports or PSX deports.
The PS2 had
nothing remotely
close to DOA3, HALO, or AIR FORCE DELTA STORM in it's debut lineup. Red
Faction came out a few months after it's debut, which was okay; but
nothing
that the PSX couldn't have done.
10 months
into the PS2 you
had Red Faction, MGS2, GT3, and mostly PSX releases since the PS2
titles
were still largely CD-ROMS.
10 months
into the Xbox we
got HALO, Project Gotham Racing, DOA3, Circus Maximus, Air Force Delta
Storm, WWF RAW, Max Payne, Knockout Kings 2002, NFL Fever 2001, NBA
Inside
Drive 2001, Obi-Wan, Jedi StarFighter, Buffy the Vampire Slayer,
Hunter:
The Reckoning, Sega GT 2002, Dead to Rights, and the coolest RPG's,
snowboarding,
THPS genres you could want.
The PS2
was designed for
use in a teenagers room hooked up to 19" TV.
It doesn't
support 5.1 DSS
in game, nor does it support digital or HDTV's.
The Xbox was
designed for
adults who would most likely own a theatre sound system and/or a
digital/HDTV.
Hype?
Hype is Sony's middle
name, and don't you forget it.
|
jesse
o'keefe crowie97@hotmail.com
gday my name
is Jesse o'keefe
could you please send me information on box such as
DESCRIPTION
SPEED
COST IN
AUSTALIAN DOLLARS
CAPACITY OF
MACHINE
EASE OF
USE
HISTORY OF
DEVELOPMENT
FUTURE
PREDICTIONS
AND WHAT
AUDIENCE THE XC-BOX
IN BEST SUITED FOR
I AM
HAVING TROUBLE IFNDING
INFORMATION ON THESE TOPICS AS MOST THE THE INFO IS ON GAMES AND
OTHERINDO
THAT IS NOT NEDDED COULD U PLEASE SEND ASAP THANK YOU IF YOU COULD IT
WOULD
BE MUCH APPRECIATED.
|
Sly
sly_delveckio@hotmail.com
If you think
the XBOX is
like the Playstation then you must be blind. Play Halo with 8
people
at the same house and then tell me it's not better than the PS2.
Deal with it. |
justin
I_have_issues_83@hotmail.com
I bought my
X-box Slightly
before christmas, this June it stopped working. For no reason i
was
changing from one game to another and it just stopped reading the
disks.
ive tried dvds, audio cds, and games, nothing will work. My 90day
warrenty is up so i took the thing apart and cleaned the laser put it
back
together and it still does not work. I believe for some reason my
laser has become to weak to read anything. If anyone knows where i am
able
to search for electronic parts, or a website that has similar products
plz email me. I have the product number for the laser, Ive already
tried
calling the manufactuar they told me that i cannot be sent this product
and if i want it fixed ill have to send it in and pay 130 dollars plus
any shipping and handleing fees. I told them squarly to screw off, i
had
just spent 300 on the thing why should i spend more. plz if you have
any
ideas email me. |
Tim
Newby anytim69@hotmail.com
I bought the
X-BOX last
X-mas and I love it. Halo is the best game I have ever played. There
are
a few things that I do have a grip about
nothing to
bad though. I
just am not a big fan of all the sports games I would like to see the
action,
shooter games start to equal the sports games in numbers. I also can't
understand why any gamemaker would make a fighting (Bruce Lee for exp.)
just a single player game. why not at least a 2 player that can fight
each
other. Well thats about all I have to say right now except please tell
me theres going to be a Halo 2.THANK YOU |
Rob
Z imperium@mac.com
Waddayah
mean? Halo is almost
to a tee what you described the the games lacked. In any case that is
more
the responsibility of the software end than the hardware aspect. The
consoles
only recently acquired the power to render the kind of effects you are
desiring, there was no need for game coders to write such effects into
their games until the means to image it properly was there.
In which
case the Xbox is
more than ready to do, it was literally born ready for high quality
graphic
rendering.
AND IT IS
THE ONLY CONSOLE
WITH IN GAME DOLBY 5.1 SS, the cube has DTS at least, the PS2 only
supports
5.1DSS in DVD playback mode.
Only the
Xbox is HDTV ready.
AIRFORCE
DELTA STORM is great,
HUNTER:THE RECKONING looks way cool, PROJECT GOTHAM RACING is
beautiful,
the best is still yet to come:
BUFFY THE
VAMPIRE KILLER(8-20),
THE THING(9-12), GHOST RECON, SPLINTER CELL, BRUTE FORCE.......and so
much
more most w/online play features.
I sold my
PS2 in favor of
getting my Xbox on it's debut day 11.15.01, and I haven't regretted it
since.
It's worth
noting that the
PS2 eventually crapped out all together on the person I sold it to;
it's
laser assembly was just one of many defective PS2's. First it quit
reading
DVD's and certain PS2 games, then it quit altogether.
Get an
Xbox you won't regret
it.
|
john
jlangger@hotmail.com
i was
wondering if xbox
hooks up to the internet (like surf the web and talk to people on msn
messenger.)
and how to do it if it does hook up to the internet. also what did you
mean when it said "such as taping television shows to the hard drive"
how
do you also do that? |
Jordan
afiboy16@hotmail.com
Facts about
X-box ? I LOVE
IT !!!!!!!!!!!! You have no idea , i neglect my kids , friends ,
girlfriend
, mom , dad ......so on . the games are soo realistic ! i dont
know
what ''robert'' is talkin about , X-BOX RULES !!!!!!!!!!!!!!! |
| SHIN
GOUKI IMMORTAL jericho_zephyr@hotmail.com
PlayStation3Specs<DIE
XBOX>
------------------------------
Main
Processor: code-named
"Cell" produced by IBM on 0.10-micron process.
Clock Speed:
3 GHz
Floating-Point
Performance:
196 GFLOPS
Operations
per Second: 2
Trillion
3D Geometric
Transformations:
2 Billion Polygons per Second
New
processor design specifically
for broadband communication generation.
System
Memory: 512MB
System
Memory Bandwidth:
24 GB/sec
Secondary
Processor: Emotion
Engine on 0.13-micron process (backward compatible with PS2)
Clock Speed:
300 MHz or
375 MHz (selectable)
GS3
(Graphics Synthesizer
3)
Clock Speed:
750 MHz
Embedded
DRAM: 64MB
Screen
Resolution: variable
from 320x224 to 1920x1080
Fillrate: 24
Billion Pixels
per Second
Sound:
SPU3 + CPU
Number of
Voices: 256 ADPCM
channels + software
32x
DVD-ROM
Built-in
Broadband Ethernet
Port
120GB Hard
Disk Drive
Japanese
Release Date: Q4
2004
US Release
Date: Q3 2005
|
mrperfect
mrperfect231@webtv.net
ADULTS DONT
BELIEVE THE
HYPE i bought an xbox and nfl fever and after hour i took it back
laughing
with my buddies! the controller both american and japanese sucks and is
worst for any system the system feels very much like a pc very sharp
high
resolution but jerky graphics and gameplay nfl fever was a joke
comparedto
madden infact playstatio 2s madden looks better overall id say than the
mighty xboxs fever the players on the xbox were too colorful like a
cartoon
with no real faces justcartoon faces only the crowd looked had (newage)
graphics so after a goodlaugh i took it back and bought a playstion 2
and
ITS PROBLEM IS PLAYSTATION 2S ARE MADE BAD PAY EXTRA AN GET THE
EXTENDED
WARRANTY TRUST ME SOME PLAYSTION 2S SKIP SOME BURNOUT SOME HAVE FANS GO
OUT BUT EVEN WITH ALL THAT ITS SLEEKEST SYSTEM LOOKING HAS BEST ADULT
GAMES
AND BEST CONTROLLERS CAN MOVE MORE POLYGONS THAN GAMECUBE GC 6-12 P2
6-65
SO P2 ITS ALMOST EXACTLY SAME AS XBOX WITH LIL LESS SPEED AND MEMORY
BUT
MUCH BETTER OVERALL |
| stuntmaster50@hotmail.com
four the
future video game
systems will the xbox still be the best system of them all?
Will the
xbox have more games
then the amount of games sony made?
|
leo
coolmNet@netscape.net
i dont have
cable or dsl
& i want to use the x-box's modem Is microsoft gonna make a special
connecter for people like me ? |
kristen
kristen.sanders@vogue.co.uk
As part of
my degree course,
i have to do a oresentation on consumer perception of the xbox. i
would be very grateful for any information you might be able to forward
on to me regarding your marketing plan/spend, etc
Thank you
in advance for
your help
Kristen
|
Top
Secret topsecretts@hotmail.com
Sorry to say
guys/girls
but the xbox is crap.
I own a PS2
and the xbox
has no chance of taking Sony's place in the console market!
Game Cube
looks to have a
good chance but X box no!
The specs of
X box make
me wanna crap my self when im laughing my head off.
I just
wanted to make my
point of what i think.
Thanks!
Top Secret
|
Chris
Jackson rodjackson@www.att.net
I got my
X-box and i have
to say that there is no comparison between it and the PS2. I'm
really
impressed with the extras that come with the systtem, and hope that you
guys at Microsoft will continue to create kick butt systems. |
| J-man723
Man u
guys over did it perfect
idea of online play in the future.thats probably what will bring in
Bill's
idea of creation they find a way to do something on the internet u
probably
can to.
the games
graphics are well
done as well, I guess I saw what Robert didint because i was playing
Tony
Hawk's PS X and i saw shadows heard noises and im tellin' ya the grass
was swayin when i looked at it!
then im over
at my friend's
house he's playing an N64 and im like whoa! these graphics arent like
THPSX
at all, it looked all choppy.
So the
Xbox's graphics are
in my book. now the DVD Movie Qaulity is pretty good to the Remote has
everything that an ordinary one has and the pause doesnt look like they
just smeared the picture which is a good thing so I guess I'm saying ur
doin' alright!
P.S keep
it up this is all
true!
|
| M
McDaniel mmcdani@columbus.rr.com
I have
been able to play
all dvd's which I have at the moment except for one. The X box
will
not
play
Disney's Snow White.
Any ideas. It plays Snow White's disk 2, but not the one with
the
movie on it.
|
| Jake
Dawes PinkElephant721@msn.com
The Star
Wars Obi Wan stops
loading on certian levels. I can't play them because it
doesn't
save until
you are in the
level.
|
| Robert
a15849632@yahoo.com
I bought
the X-box, but I
was hoping to see better graphics in it than the N64, Playstation, or
PC
games that I
also have,
but as it turn out to be it was just exactly like the Playstation.
Not
Playstation
2. I was expecting
to see games that seemed more Movie like or with lots of detail.
I was
expecting to see more
natural movements in the game like, when a character moves out
doors the
seenary should
seem more natural. Plants flowing in the wind, Shadows, Objects
moving with
the wind, noise
of nature, but I saw very little of that, and more Cartoonish. I hope
this helps
out, and I also
hope Microsoft can try to WOW me, and stop trying to Hype the
machine-up.
THANKS
|
| Xbox
Revealed
The next
entry into the console
wars has been revealed by Microsoft. After much speculation,
the look of
the Xbox is
now public. Thanks to Xbox.com for the following images.
The X
motif, which was rumored
from the start, has been retained, and Microsoft has borrowed
heavily from
other systems
to round out the console and controller design.
Like the
PS2, the Xbox will
feature a sliding CD tray rather than a pop-up lid. Instead of going
with
Sony's often
infuriating
2 controller set up, Microsoft has opted to emulate the N64 and
Dreamcast's
4 input
configuration.
The back
of the system has
a heavy-duty fan to alleviate the good ol' PSOne related
overheating
problem. The
green thing
on the top is creatively called the "Jewel" by Microsoft, and it
doesn't
glow.
Perhaps that
was just a
little too similar to the X-Men movie.
|
 |
Is this
a Dreamcast Controller
painted black? Nope, it's the Xbox controller.
A second
analog stick on
the right is the major difference. Also, a standard
six button
set up will please
fighter fans. Note the black and white buttons
near the top
of the controller.
If only society were so tolerant.
Other
important information
regarding the Xbox's price point and release date
were alluded
to in Xbox.com's
mailer. While nothing was confirmed, it was
mentioned
that the Xbox
is set for a fall 2001 release, and most console
releases
"tend to happen
right around September or October". Similarly,
the Xbox is
reported to
be carrying a "competitive price", with the $299 PS2,
PSX, and
Dreamcast launch
prices being referenced.
|

Join the
Microsoft
X-Box
Mailing List
Click
Here
|
| Xbox
Tech Specs |
| CPU: |
733
MHz |
| Graphics
processor: |
300-MHz
custom-designed
X-Chip,
developed
by Microsoft and
Nvidia |
| Total
memory: |
64MB |
| Memory
bandwidth: |
6.4GB/sec |
| Polygon
performance: |
150
M/sec |
Sustained
polygon performance
(full
features): |
100
M/sec |
| Particle
performance: |
150
M/sec |
| Simultaneous
textures: |
4 |
| Pixel
fill rate (no texture): |
4.8
G/sec (antialiased) |
| Pixel
fill rate (1 texture): |
4.8
G/sec (antialiased) |
| Pixel
fill rate (2 textures): |
4.8
G/sec (antialiased) |
| Compressed
textures: |
Yes
(6:1) |
| Full-scene
antialias: |
Yes |
| Storage
medium: |
2-5X
DVD; hard disk TBD
(in range 6-8GB);
8+ MB
memory card |
| I/O: |
Game
controller x4; Ethernet
(10/100) |
| Audio
channels: |
256 |
| 3D
audio support in hardware: |
Yes |
| MIDI+DLS2
support: |
Yes |
| Broadband
enabled: |
Yes |
| Modem
enabled: |
Optional |
| DVD
movie playback |
Yes |
| Gamepad
included: |
Yes |
| Maximum
resolution: |
1,920
by 1,080 pixels |
Maximum
resolution (2 by 32bpp
frame
buffers + Z): |
1,920
by 1,080 |
| HDTV
support: |
Yes |
|
|
|
|
|
Microsoft
enlists Electronic
Arts to make Xbox games
Microsoft
Corp. Wednesday
said the top independent video game developer, Electronic Arts Inc.
will
make titles for its upcoming Xbox console, giving a huge boost to the
software
giant's push into the $20 billion-a-year video game market.
The
long-anticipated partnership
gives Microsoft a key weapon in its quest to unseat Sony Corp.'s
PlayStation
2 game console from its throne atop the industry.
"There is
no question. This
is a crucial relationship," said Steve Kleynhans, an analyst with
technology
consultancy the META Group.
"EA is the
biggest player
in games. If you don't have them producing games for your platform,
well,
I wouldn't say it was impossible, but it would be a fairly significant
negative on the new platform," Kleynhans said.
Known for
its popular sports
games like Madden Football and NASCAR auto racing, Electronic Arts, or
EA, would make up to 10 titles within six months of the Xbox's launch,
scheduled for fall 2001.
"This is
significant in terms
of the direction we're heading with Xbox, and a significant sign of
momentum
building with the platform," Robbie Bach, Microsoft's "Chief Xbox
Officer,"
said in an interview.
Win for EA
The deal was
important for EA
as well because the Redwood, California-based company stood to reap
huge
gains if the Xbox takes off, analysts said.
"It gives
EA some more robustness
to its offerings," said P.J. McNealy, an analyst with the Gartner
Group,
a technology consultancy.
Noting that
a huge part of
EA's revenues come from sales of PlayStation titles, McNealy said, "EA
doesn't necessarily care which platform is more successful, they just
want
to sell software."
Bach and EA
Chief Executive
Larry Probst declined to disclose financial details of the deal, which
capped months of negotiations and private comments that an agreement
would
be reached sooner or later.
"We've been
working together
really since the beginning. EA was one of the first we briefed on our
thinking,
and they gave some great feedback," Bach said.
A handful
of games would
likely go on sale at the Xbox launch, and Electronic Arts had ordered
500
development kits to start work on the titles, Probst said.
Development
of more EA titles
would depend on how the Xbox fared in the market, Probst said.
"If any
platform is successful
then we will support it fully," Probst said. "Obviously, we think that
the Xbox can be a successful entrant in the category."
But EA may
also have to handle
its Microsoft relationship with care given its cozy ties to Sony and a
budding partnership with Microsoft Internet rival America Online Inc.
to
offer online games, Gartner's McNealy said.
Tough
market
In addition to
the PlayStation
2, the Xbox will also face Nintendo Co. Ltd.'s upcoming GameCube and
the
Dreamcast from Sega Enterprises Ltd.
Microsoft
has also signed
up some 150 other game developers, including heavyweights like No. 2
Activision
Inc., to ensure there are enough titles to make an Xbox purchase
worthwhile.
Featuring a
733-megahertz
Intel Corp. processor, a hard drive and a modem for high-speed Internet
access, the Xbox uses PC-based technology to power what Microsoft says
will be the most powerful game machine on the planet.
The Xbox is
also the software
giant's biggest push yet into hardware, and the company's determination
to win is signaled by the $500 million marketing war chest it is
throwing
behind the product.
|
Xbox at
E3
To
Live and Hype in L.A.
Since E3 is
to hyperbole
as Los Angeles is to fakery, it is a credit to Microsoft that it was
able
to promote the Xbox without cranking the hype amp to 11. The Xbox had a
high profile debut, thanks to spokesmodel Raven climbing a few crates
on
a trailer and kicking open another enormous crate containing... another
enormous X. After that, the Xbox had a center place at the Microsoft
booth
on the floor, and the Xbox team was showing some new demos in an office
that Microsoft had set up in another part of the Expo. Microsoft
realized
that since playable code for Xbox games is obviously a long way off, it
should not promote hysterically what is right now only the acorn of the
Xbox.
The
DirectMusic demo was
interesting because it is one of the few times that a company has
placed
an emphasis on the auditory experience of video gaming. Often musical
scores
are ignored by most gamers or are simply crowded by the sound effects
or
the dialogue. Microsoft is obviously intent upon making the Xbox as
powerful
as possible, and that includes giving it the kind of aural capabilities
that no other current console can boast. While the DirectMusic
capabilities
were the primary focus of the demo, the secondary importance was the
plastic
nature of programming for the Xbox. With 64MB of unified RAM and a
sound
chip that supports up to 256 voice channels, composers have tremendous
power and flexibility within the Xbox architecture. Although none of
Microsoft's
representatives mentioned the rumored difficulties developers are
having
with the PS2, they often repeated the fact that the Xbox is going to
relatively
simple to program for.
It
was clear that there
are more tech demos in our near future; Seamus Blackley hinted that
there
are some new versions of the GDC demos that show off the system's
full-screen
anti-aliasing capabilities. However, this kind of mammoth launch
doesn't
happen without a very detailed plan, and right now that plan includes
only
showing the music demo.
The
popular consensus
for E3 was that Sony didn't have any homeruns, Nintendo stayed on the
bench,
and that Sega came in and stole the game. Microsoft had a presence --
there
were those colorful Xbox Xterras driving journalists around town, and
there
was plenty of advertising presence -- but there wasn't much hard news
to
discuss. Developers have clearly been given their marching orders too,
because when we spoke to Mark Rein of Epic and asked him how Unreal
2 was coming along for the Xbox, he just smiled a Cheshire cat grin
and said he had no idea what we were talking about. There have been
other
leaks from other developers about Xbox titles, but much of the
speculation
is little more than guessing that high-end PC developers will port
whatever
they are working on for 2002.
Microsoft
did what
it had to do for this E3. It already generated the buzz it needed in
San
Jose, and it simply kept a presence in L.A. There will naturally be a
few
post-E3 announcements in the coming weeks, and we'll keep you posted on
what those are. Daily
Radar.com
|
| 03/09/2000
Microsoft
Announces X-Box
In a news
feed released Thursday
afternoon, Microsoft chairman Bill Gates officially announced the
existence
of the long-rumored X-Box. Scheduled to release in the fall of 2001,
the
console will be supported by a number of video and computer game
developers
and boast performance greater than any previous game system.
"We're
taking the time today
to announce the breakthrough game console known as X-Box," said Gates
during
the feed. "The X-box provides performance better than twice that of any
previous platform."
The feed
was meant for news
agencies to extract audio and video excerpts from, and as such, didn't
reveal any concrete details behind the system, its capabilities, or its
lineup. Microsoft did manage to line up a number of console and PC game
developers to praise the machine's abilities, however.
"X-Box is a
global product
so we'll be selling it worldwide," continued Gates. "...We're very
anxious
to have software developers throughout the world contributing to the
platform."
Microsoft stressed the importance of getting X-Box development kits
into
the hands of developers now in order to give them a year's worth of
time
to create what Gates hopes to be "unbelievable games".
Executives
from Take-Two
Interactive, Rockstar Games, Infogrames, Midway, Acclaim, Konami,
Sierra
Studios, and other game developers extolled the virtues of the X-Box,
citing
its universal hardware standard and powerful graphics as some of its
many
outstanding features.
Activision
executive VP Mitch
Lasky revealed that an X-Box port of Tony Hawk's Pro Skater is
currently
in the works. Unlike the previous PlayStation, Nintendo64, and
Dreamcast
versions of the game, Pro Skater on the X-Box will benefit from the
console's
additional hardware muscle and boast effects such as motion blur and
true
anti-aliasing.
"We're
going to obviously
bring many of our familiar hits ... to the X-Box, and deliver an
experience
to the consumer with much more fluid animation and lots more polygons
in
the characters," noted Lasky. "But what's particularly exciting are the
kinds of things that we can't even imagine are going to be capable with
this device."
The X-Box
will ship with
64MB of system and video RAM, will have an 8GB hard drive, and will be
powered by a 650MHz version of AMD's popular Athlon CPU. Contrary to
previous
reports, however, the X-Box will not be using a GeForce 256 as its
primary
graphics processor. Instead, Microsoft has supposedly opted to use a
future
chip from Nvidia - most likely the NV11 or NV15.
"With the
level of semiconductor
technology we can deploy, and the understanding of the 3-D research
that
we can bring to bear, we can provide all kinds of terrific value in the
consumer electronics industry," said Nvidia president and CEO Jen-Hsun
Huang.
And what of
continued Microsoft
support for the existing PC? "It's important to know that the X-Box
complements
the PC, and we see the X-Box in the living room," said Gates. "The PC
will
continue to grow in the other parts of the house and we're going to
make
sure that developers can target both of these products very easily."
Gates is
expected to unveil
the X-Box's complete specifications, and give more details behind the
console's
developer support at the Game Developers Conference Friday morning in
San
Jose.
|
Microsoft
may talk up
X-box next month
By Michael
Kanellos
Staff Writer,
CNET News.com
February 22,
2000, 4:15
p.m. PT
Microsoft
chairman Bill
Gates may disclose his company's plans to participate in the game
console
market soon, but analysts cautioned that any statements are likely to
be
long on promise and short on details.
Gates
may unveil plans
for the X-box, a game-console project based around PC technologies,
when
he delivers a keynote speech at the Game Developer's Forum in San Jose,
Calif., on March 10, according to various published reports. This event
happens a few days after the Tokyo debut of Sony's anticipated
PlayStation2
console. The X-box announcement could also come at Seattle's coming
GameStock
convention, other sources have said.
Microsoft has
been
meeting
with hardware makers and game publishers since at least last October to
drum up support for the X-box project.
But, while
Microsoft can
typically corral support for its technology projects, don't expect to
see
much tangible progress just yet, analysts say. Most computer companies
and software makers are waiting to see how well the PlayStation2 does
before
committing resources to Microsoft's project, sources said. Reference
platforms
of the X-box might exist, but any sort of production, or exact system
specifications,
likely won't be forthcoming. X-boxes won't even hit the streets until
late
next year, assuming the project stays on track.
"We believe
that every vendor
that has met with them has said they want to wait until after the Sony
PlayStation2 comes out," said Richard Doherty of The
Envisioneering Group. "All the people that have been meeting with
Microsoft
have been saying they can't commit."
A speech by
Gates, if anything,
may occur only to slow down the tidal wave of momentum building for the
PlayStation2. Sony will release its anticipated game console on March 4
in Japan and bring the box to the United States later in the year. Sony
has already said it expects to sell a million units within the first 48
hours. Sony said it was getting 500,000 orders per minute when it set
up
a Web site for selling the PlayStation2.
"(The
X-box) is just FUD
(fear, uncertainty and doubt) directed at the PlayStation2," said Peter
Glaskowsky, an analyst with MicroDesign Resources. "It exists to show
that
PlayStation2 is not the only way to play games."
The
PlayStation2 could prove
to be a fairly hearty competitor. The system features a new processor,
called the Emotion engine, that only comes with that game console.
Demonstrations
of the system have largely been greeted with loud applause by gamers
and
software developers. The box will comes with a DVD player and features
broadband Internet access, Doherty said. Nintendo's Dolphin, meanwhile,
will come out this year as well.
The X-box,
Glaskowsky said,
appears to be a PC with a fancy name.
"The
problem with the X-box
is that you could print some labels and sell one today," Glaskowsky
said.
"It is just a PC with a specific set of capabilities."
So far,
Microsoft's efforts
to get into the console market have met with limited success. Earlier,
Sega planned to adopt Windows CE as one of the primary features of its
Dreamcast console. By incorporating Windows CE, Sega could ensure that
its console would be compatible with games designed for the PC. The
inclusion
of Windows CE would also allow console users to run PC like programs
and
surf the Web.
Windows CE,
however, has
become the vestigal tail nub on the Dreamcast platform. Dreamcast can
run
Windows CE, said Doherty, but few take advantage of it. CNET.com
|
| Microsoft
Unveils X-Box
Next Month? 12/10/99 04:18
U.K. trade
publication CTW
has reported that Microsoft's X-Box console could get its first public
unveiling at next month's Consumer Electronics Show.
The Consumer
Electronics
Show (CES) is due to be held in Las Vegas next month. Previous new
technologies
to have debuted at the event include the VCR, CD and DVD.
Key
development sources have
told the publication that the tradition would continue with the
unveiling
of Microsoft's PC based games console, but nothing has been confirmed
by
Microsoft or the event's organizer.
|
|
With
Sony in its sights, Microsoft
weighs
entry into game machines
|
|
Ray Allen,
right, of the
Milwaukee Bucks, watches
Earvin 'Magic'
Johnson play
Microsoft's 'NBA Inside
Drive 2000' in
this file
photo. Microsoft will need all
of its
marketing prowess
and video game experience
to take on
Sony. |
 |
Microsoft
Corp., determined to head off Sony
Corp.
in the battle to control digital entertainment,
is
considering a move that could shake up the
video
game market, industry executives said.
|
By Dean Takahashi
THE WALL
STREET JOURNAL
|
In
a bid to steal the spotlight from Sony’s forthcoming
Playstation
2 system, the new Microsoft game system
is
expected to go on sale in the fall of 2000, the
industry
executives said.
|
|
MICROSOFT
MAY POUR
billions of dollars over four years into developing and promoting a
home
video game console, code-named X-Box, said one person who has been
briefed
on Microsoft’s plans. Microsoft’s proposed machine, a hybrid akin to a
PC that plugs into a television to play games, is expected to be
manufactured
to the company’s specifications by PC makers or subcontractors.
In a bid to steal
the spotlight
from Sony’s forthcoming Playstation 2 system, the new Microsoft game
system
is expected to go on sale in the fall of 2000, the industry executives
said. Sony’s Playstation 2 is expected to be launched in Japan in March
and in the U.S. in the fall of 2000. It isn’t clear when Microsoft
plans
to announce the new system.
The Playstation 2
is the
focus of a multibillion-dollar investment by Sony and could become
potent
competition for consumer PCs that use Microsoft software and also
digital
boxes on top of TV sets, such as Microsoft’s WebTV system. Sony’s
machine
will be able to run high-quality three-dimensional animations, play
digital
video disks, connect to the Internet and store data in accessory hard
disk
drives. The new Microsoft console is expected to play standard PC
games,
also with movie-quality animations.
The brewing
battle between
the two companies reflects a growing convergence of industries, as game
systems grow up to be full-fledged computers and PCs try to break into
the living room. With all of Playstation 2’s new capabilities,
Microsoft
is believed to be worried about possible defections by PC-game
developers,
some of whom could shift plans for new products to the Playstation 2.
“Microsoft needs
to make
a statement to keep the game developers and PC consumers loyal,” said
Rick
Doherty, an analyst at Envisioneering Group, a Seaford, N.Y.,
consulting
firm. “Everyone can see there are 60 million Playstations out there and
20 games apiece that go with them. Sony has proven that the video game
business model works tremendously.”
A Microsoft
spokesman and
Sony spokeswoman declined to comment.
Whether
Microsoft’s box would
be marketed by the company under its own brand name, that of
manufacturing
partners or both isn’t clear. Executives at software makers and PC
manufacturers
said they have been briefed by Microsoft on the X-Box but knew of no
hardware
companies that have decided to make or sell it.
It is possible
that Microsoft,
which has mounted abortive efforts to get into home entertainment
devices
before, could back away from the idea. In August, one Microsoft
executive,
who requested anonymity, said X-Box may be killed because of the
“opportunity
to lose hundreds of millions of dollars in the hardware business.”
Still,
Microsoft has continued to pursue the project.
At an expected
price of about
$299, the X-Box seems based on the premise that fast-falling prices of
PC components can offer more bang for the buck than Playstation 2. The
Microsoft features may include a DVD player, a hard disk drive and
extra
circuitry suited to fast-moving games and connections to a TV set
display.
A software
executive Monday
described the device as “a console machine with PC innards.” People
familiar
with the situation say Microsoft has decided against using
microprocessor
chips from Intel Corp., the company’s longtime partner in PCs, and is
strongly
considering using Advanced Micro Devices Inc.’s Athlon microprocessor.
Athlon promises comparable performance to Intel’s fastest chips at a
significantly
lower price. Officials of AMD and Intel declined to
comment.
The Microsoft machine also is expected to use a graphics processor
called
GeForce, from Nvidia Corp., a Santa Clara, Calif., chip maker. A Nvidia
spokesman declined to comment.
Instead of a
conventional
PC operating system, Mr. Doherty believes that X-Box will use a new
hybrid
of Windows 98 and a variant of Windows NT that Microsoft designed for
non-PC
applications. Notably absent is Windows CE, a widely promoted operating
system for hand-held computers and other devices that is being used by
Sega Enterprises Ltd. in its rival to Playstation 2, the Dreamcast
device.
UPDATING
MACHINES
One key
difference between
the X-Box and PCs is that the X-Box’s basic components and features
won’t
be modifiable. In the PC business, consumers can update their machines
with add-ons that software developers target with new
products.
On the other hand, game developers might have an easier time developing
for the X-Box since the specifications aren’t expected to change
constantly.
Moreover, such a machine could become much easier to use than a
traditional
PC, said Omid Rahmat, a games analyst at Doodah Marketing in San
Rafael,
Calif.
The potential
competition
with Sony has been building for months. Ken Kutaragi, president of Sony
Computer Entertainment, has touted the upcoming Playstation 2 not as a
simple video game machine but as a connected device that can handle Web
surfing, electronic commerce and other chores and that is easier to use
than a PC. In one recent speech, Mr. Kutaragi said Sony’s future lies
in
“networked digital entertainment.”
One person
briefed by Microsoft
said the company hasn’t taken Sony’s possibilities lightly. “The X-Box
is a frontal assault on a very big threat,” he said.
Publicly,
Microsoft games
managers have noted that PC and video games appeal to two different
audiences.
Most video games are played in groups in the living room, while most
PC-game
action takes place closer to users’ faces. About a third of U.S.
households
own game consoles, compared with about half owning PCs. But the PC
share
of the market has been steadily declining during the past couple of
years.
Building a fourth
major contender
in the game business — alongside Sony, Nintendo Co. and Sega — would
require
a huge marketing effort. Sega, for example, remains a distant third
despite
$100 million in U.S. advertising for Dreamcast. One industry executive
said Microsoft has considered earmarking as much as $6 billion for its
effort, but another person close to the company said that figure is
incorrect.
At one point,
Microsoft Chairman
Bill Gates was expected to reveal the project next month, at his
keynote
speech at the Comdex computer trade show, where Sony CEO Noboyuki Idei
also is speaking. But other people briefed by Microsoft said the
company
won’t announce until next year.
Microsoft's
Console Threat:
X-Box
For years, the
soothsayers
have prophesized The Great Convergence - the time when
consoles and PCs
merge into
one, and console gaming as we know it comes to an end. Older
generations of
gaming machines
showcased technology specifically developed for the
console as the PC
hunkered
along with subpar graphics and keyboards meant for writing
papers, playing
strategic
games, and filling in spreadsheets.
With the latest
generation
of consoles, one would think that convergence is fairly close.
Since the early days
of
gaming, PCs have since featured increasingly more powerful graphics
and sooner or later
console
developers had to tap into this wealth of PC technology. The
Dreamcast for
instance boasts
technologies first developed for PC devices. It uses a
Microsoft-developed
operating
system (Microsoft's Windows CE); a Hitachi SH-4
microprocessor
designed
for Microsoft's Windows CE; and a VideoLogic PowerVR
graphics chip
developed
originally for the PC. Even Nintendo's next-generation machine will
use a processor
designed
by Big Blue itself - IBM. By doing the math, you can figure out who
is beginning to
emerge as
a potential threat - Microsoft. And so the rumors began at ECTS in
London that
Microsoft was
creating a new console, code-named X-Box (the "X" no doubt
being a reference to
Microsoft's
popular gaming API - DirectX).
Few specifics
exist right
now, as the company has yet to confirm the existence of the X-Box
reference platform.
Yet,
in the current issue of Games Business, an article about the X-Box
asserts that
development
on the X-Box has long been in development. And Sega of America's
Charles Bellfield is
quoted
in the article as saying, "We've known about this [X-Box] for
ages." However,
Bellfield
claims that the X-Box will not be in direct competition with Sega's
Dreamcast console.
He also
told Games Business, "The way we're going [with the
Dreamcast] is very
different.
We are not a digital home-network entertainment-center company.
The [X-Box] is aimed
at
a different market, at a higher cost. It's targeting the PlayStation2."
As ZDNN revealed
on Tuesday
morning, the X-Box hardware is likely being developed by
WebTV engineers -
the same
crew that originally worked on the failed 3DO hardware and the
cancelled M2
project. After
a period of lackluster sales with its 3DO console, 3DO sold its
hardware division to
Samsung,
which then named it CagEnt. After negotiations fell through
on a project with
Nintendo,
Samsung then sold the group to Microsoft's WebTV division. "Those
guys are still
there," said
Hugh Martin, former CEO of 3DO Systems. "They are inside WebTV
in Palo Alto
(Calif.)."
Martin went on to say, "I guarantee you that if there's a group that
knows
how to build a
video-game
machine, it's the one inside WebTV."
Because of Sega's
close ties
with Microsoft (its Dreamcast console has more than 70 titles in
development under
the Windows
CE environment), the company's X-Box develoment
comes as a surprise.
ZDNN
posed the question, why would Microsoft want to pursue a new game
console when its
partner,
Sega, has already created a successful one? "[The] Dreamcast
meets all the goals
they
[Sega] would set for such a device," said Peter Glaskowsky,
graphics guru at
chip-technology
researcher MicroDesign Resources Inc.
As for developer
support,
several companies admitted to having spoken with Microsoft about
the X-Box platform.
One
in particular, SquareSoft, (maker of the popular Final Fantasy
series on the
PlayStation),
told Bloomberg News last week that, "The biggest player cannot ignore
this market
anymore." Yoshihiro
Maruyama, the vice-chairman of Square Electronic Arts
commented, "If they
decide
to come in, their commitment will be very firm. They could
potentially be the
biggest
competitor to Sony."
The word on the
street is
that a Pentium III 450MHz level CPU, from either Intel or AMD, will
power the console.
For graphics,
the X-Box will boast an Nvidia GeForce 256 graphics
processor. Recently,
Nvidia
has hinted that its new graphics processor will help developers
build console titles
for
the likes of Sony's PlayStation2. Statements like this may have
been hints that the
company
has been looking into console development. Microsoft was once
developing a
graphics technology
called Talisman, which hasn't been talked about in
years. Since
Nvidia's introduction
of the GeForce 256, there has been talk that the chip
was developed with
Microsoft's
Talisman technology. Because Nvidia produces what is
arguably the fastest
DirectX
chips currently available, a Microsoft and Nvidia partnership
appears possible.
And rather
than release the system on its own, Microsoft will allow PC OEM
companies like
Gateway and
Dell to build their own devices based on the X-Box reference
platform.
Regardless, when
Microsoft
makes an official announcement regarding the platform and its
plans to take on the
console
world, all eyes will undoubtedly be watching. For now, we can only
ponder the
possibilities
of such a system. Microsoft is planning to release the X-Box in late
2000, clearly going
head
to head with Sony's launch of the PlayStation2. Will the X-Box shake
up the console
world? We'll
be hunting for answers to those questions throughout the next
few weeks.
Here's what has
been speculated
about the system so far:
What is
the X-Box?
A set-top game
console from
Microsoft based
on a modified
version of
the Windows 2000
operating
system. (Although
it hasn't been
indicated if
it will be
the consumer or the true
32-bit
workstation version) |
What
will be inside?
An Intel
microprocessor
as powerful as the chip
inside Sony's
PlayStation2,
a DVD-ROM drive,
a graphics
chip supplied
by Nvidia, and a
sizeable
(upward of 4GB)
hard drive. |
What
software will it
support?
CD-ROM and
DVD-ROM formats. |
How
will it control?
X-Box will
make use of USB
controllers; four
controller
ports are likely
since Sony's decision
to use only
two ports with
the PlayStation has
been hotly
debated by gamers. |
What
will it offer?
The ability to
play PC games
with no hassle,
online gaming
through the
MSN Gaming Zone,
DVD movie
playback, TV viewing
functions
(such as
taping television
shows to the hard
drive),
WebTV-based e-mail,
and other Internet
functions. |
How much
will it cost?
Sources
speculate between
US$300 and $350. |
By Micheal Mullen
and Sam
Kennedy, videogames.com
Company must
provide a compelling
reason for consumers to buy a next-generation platform
Creating a
customized Windows
operating system for Sega’s 128-bit Dreamcast game console was only the
first step in Microsoft’s entry into the console game business. Now,
with
Sega’s new system on store shelves, Microsoft is preparing to launch a
game console of its own.
MICROSOFT HAS NOT
FORMALLY
announced its new console, which is currently referred to as X-Box. But
a few analysts and software publishers were invited to attend highly
secretive
demonstrations of the new system last week during the European Computer
Trade Show in London. According to sources who attended those
closed-door
sessions, X-Box will feature a 500-megahertz Intel processor backed by
the nVidia GeForce graphics chip — an innovative graphics chip that
reportedly
generates 3-D graphics without tapping into the main processor. Though
X-Box will feature a DVD drive, no one has mentioned whether it will
have
the navigational software needed to run DVD movies.
Compare
next-generation console specs
|
X-Box
|
Dreamcast
|
Nintendo
Dolphin
|
Playstation
2
|
| Processor |
733
Megahertz Intel chip |
200
Megahertz, Hitachi-built
SH4 RISC with
128-bit graphic
engine. |
400
Megahertz, 0.18 micron,
copper technology custom chip that is being co-designed with IBM. |
300
Megahertz, 0.18 micron,
custom chip that is complete and will be manufactured by Toshiba. |
| Polygons
per second |
Unknown |
3 million |
"As fast
as anything our
friends at Sony have" according to Nintendo of America chairman
Howard Lincoln. |
66 million
raw polygons;
38 million with lighting; 36 million with fogging; 16 million with
curved
surfaces. |
| Modem
speed |
56.6 kbps
(built into console) |
56.6 kbps |
Not
specified |
"Best
technology available." |
Storage
medium
and
capacity |
DVD-ROM
with special proprietary
coding to protect against piracy. Should hold 8 gigabytes of
information. |
Proprietary
GD-ROM (a double-density
CD that holds 1 gigabyte of information.) Sega has designs to release a
DVD-based machine in the future. |
DVD-ROM
with special proprietary
coding to protect against piracy. Should hold 8 gigabytes of
information.
(A four-layer DVD-ROM can hold up to 17 gigabytes.) |
DVD-ROM
should hold 8 gigabytes
of information. |
| U.S.
launch date and price |
Fall 2000,
should retail
for between $249 and $300. |
Released
Sept. 9, 1999 for
$199. |
Scheduled
for worldwide
release in fall 2000. |
Scheduled
for release in
Japan this winter and U.S. release in fall 2000. |
| Special
features |
nVidia
GeForce graphics
chip, Windows operating system, several-gigabyte hard disk. |
One-year
head start on other
systems, 15
titles at launch,
creative
peripherals such
as
gun and
fishing pole. |
Is being
designed by ArtX,
a
company
founded by the guy
who developed
Nintendo 64. |
Backwards
compatibility
with original PlayStation. |
One of the system’s
unique
features will be a multi-gigabyte hard disk. None of the other “next
generation”
game consoles has an internal storage system. Unlike Dreamcast, which
featured
both a proprietary operating system and a customized version of Windows
CE, X-Box will only feature a Windows operating system. According to
sources,
the system will have 64 megabytes of textured RAM, a 56K modem and an
Internet
Explorer-based browser. Despite all of these PC-esque features,
X-Box
will be a closed-box system with instant boot-up, giving it the same
simplified
operation that distinguishes game consoles from standard computers.
According to
several reports,
Microsoft will follow the business model developed by 3DO. Instead of
manufacturing
the system itself, Microsoft is turning to Dell, Gateway and Samsung,
and
will supposedly make its profits through royalties on software.
Microsoft’s
formal introduction
of X-Box is not expected until the Fall Comdex show in November.
Industry
analysts were just starting to sort out whether the video game business
has enough room for three competitors when Microsoft jumped into the
fray.
As somebody who underestimated Sony during the introduction of the
PlayStation,
I have learned that outsiders can successfully enter the video game
market
provided they have good hardware, some marketing expertise and a huge
wad
of cash. Microsoft has all of these and more software successes than
Sony
had at the time it launched PlayStation. On the other hand, adopting
the
3DO model seems ill-advised. One of 3DO’s biggest shortcomings was the
lack of first-party software. 3DO founder Trip Hawkins decided that the
best way to attract new publishers was to create an open field in which
outside publishers would not have to compete against in-house games.
That
translated into very few system-specific games.
The only reasons
for purchasing
a Nintendo 64 are Super Mario 64, The Legend of Zelda, Wave Race,
Donkey
Kong 64 and Goldeneye 007. These games are made by Nintendo, and you
can
bet you will never see them legally marketed for any non-Nintendo
systems
in the near future. Sony has not released PC versions of Crash
Bandicoot
and Gran Turismo for the very same reason. If you want the games, you
have
to purchase the system. The only way X-Box will succeed is if it has
great
games that are only available for X-Box, not X-Box and PCs.
Microsoft
is a wealthy and savvy company that does not part with its money
easily.
Chances are that several high-ups have studied the failure of 3DO
closely
and determined how to avoid its mistakes. If Microsoft comes in
with
a fast machine that is well-supported with proprietary games, it will
carve
some of the market away from Sony, Nintendo and Sega. If Microsoft
comes
in with a powerful machine and stacks of familiar PC titles, look for
X-Box
to go the way of 3DO.

|